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Jeffrey Baier

Senior Software Engineer

Project Portfolio

Boeing CAE

The Boeing CAE project was installed at Boeing's Customer Experience Center in Renton, Washington. My primary responsibility was the development of the tablet application that is used to control the content displayed on each CAE screen, as well as the lighting and audio settings for each room.

Developed with C#/WPF.

Video of the CAE Installation

CAE controls in use

CAE Tablet Walkthrough

Trumpf Smart Factory

The Boeing CAE project was the first in a line of BC3 projects, multi-room experiences controlled by a single tablet. The second of these installations was at the Trumpf Smart Factory outside of Chicago.

Developed with C#/WPF.

Trumpf Smart Factory Overview

FMC Interactive Mural

The FMC Mural was developed for the OTC Tradeshow in Houston. I was the sole engineer for this project, and due to the large amount of content in this mural, I was inspired to create Inhance Digital's first content management system.

Developed in LUA using Inhance's proprietary engine.

Quick overview of the mural

Inhance Co-founder's thoughts on the mural

World of Harris Interactive Mural

I was the sole programmer for the World of Harris mural, and at a size of 3x5 monitors, it was the largest mural developed by Inhance. The mural was installed at the L3Harris offices in Melbourne, Florida.

Developed in LUA using Inhance's proprietary engine.

Overview of the mural

Toyota Daytona International Speedway Interactives

I worked on two experiences for Toyota's entrance to the Daytona International Speedway. The first was an interactive mural similar to Inhance's other murals. The second was an iPad experience, where users would take their picture, and it would be inserted into a video that would play on a monitor above the iPads.

The mural was developed with LUA using Inhance's proprietary engine.

The iPad experience was developed with Objective-C, and C#/WPF.

Overview of both interactives

Alcon VR project

The Alcon Cypass VR project was developed for the Oculus Rift, and was used at several medical tradeshows.

Developed with Unreal4 blueprints.

Project run-through

US Air Force Command Center Alpha

I was the primary developer of the first version of Command Center Alpha while at Total Immersion. At Inhance Digital, I worked as part of a team to update the experience to use the latest iPads.

First version developed with LUA using Total Immersion's proprietary engine.

Second version developed with LUA using Inhance's proprietary engine.

Command Center Alpha walk-through

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